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Cyberpunk 2077 - Kang Tao L-69 Zhuo

Before we started using midpoly models in Cyberpunk 2077 with the new Multilayer material system, we were using the Highpoly-Lowpoly workflow.
At that time I made this highpoly in Fusion 360 (few small details, like cables or kitbashed parts/connectors were added outside of F360), baked the normals to the lowpoly and painted high res textures (However I would like to share only the F360 models now :) ).
Later I was working on something else, so the final ingame model was done by:
https://www.artstation.com/micaki

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