I had the privilege to create the in-game model of the Militech Chimera boss enemy.
I was responsible for it from the art side, making sure the other departments are not blocked and getting updated WIP versions in time. This included helping the Animation Team to test the movement limits of the different parts in the initial blockout stage while adjusting the design to give the most movement freedom, and delivering the armor panels for the Destruction Team with the specified requirements to prepare the destruction simulations.
I’ve prepared 4 texture sets: Default, Damaged, After-Fall-Damaged, Destroyed
It is around 620k tri.
Unfortunately I did not have the chance to create screenshots from the final arena, as I left CD Projekt RED before it was done. Maybe if I will have time to play, I will make screenshots from the game and add them here later. ;)
Art direction:
https://www.artstation.com/blooddragon
Concept Art:
https://www.artstation.com/furio
https://www.artstation.com/futurior
Vehicle Leads:
https://www.artstation.com/przybolewski
https://www.artstation.com/bill_daly
Additional Modelling:
https://www.artstation.com/sn3d
https://www.artstation.com/vb01
https://www.artstation.com/marintus
Destruction of the armor:
https://www.linkedin.com/in/adam-wrotek-6298a653/