My task was to create the in-game model of the Orbital Air rocket's body from the The Killing Moon mission.
While it is somewhat a hero model, it was threated more as a decoration asset, therefore I kept tri count relatively low, less details and bevels were modeled.
Talking about bevels, for some reason Modo kept crashing when I tried to bevel the edges of the thermal protection system's tiles on the top, so this gave me the final push to start using Blender. It was long time brewing plan anyway. :)
And about those tiles, I've decided to model them out, instead of using a tileable texture, so I can wrap around the shape and don't have to deal with UV stretches and such.
Unfortunately I did not have the chance to create screenshots from the final area, as I left CD Projekt RED before it was done. Maybe if I will have time to play, I will make screenshots from the game and add them here later. ;)
Art direction:
https://www.artstation.com/blooddragon
Concept Art:
https://www.artstation.com/solovarov
Vehicle Leads:
https://www.artstation.com/przybolewski
Passenger Module model by:
https://www.artstation.com/piechowski